Innovative teaching and learning practices play a crucial role in modern education by transforming traditional classroom dynamics and creating a more engaging, student-centered environment. Techniques like flipped classrooms, project-based learning, gamification, and the use of digital tools encourage active participation, collaboration, and hands-on experiences. These approaches not only make learning more enjoyable but also promote critical thinking, problem-solving, and creativity. By moving beyond passive memorization, innovative methods help students connect theoretical knowledge to real-world applications, enhancing long-term retention and understanding. Additionally, they cater to diverse learning styles, fostering inclusivity and making education more accessible to all students. In a rapidly evolving world, such practices are essential for preparing learners to adapt to new challenges, develop lifelong learning skills, and succeed in both their personal and professional lives.
Some of the sample snapshots of the activities are mentioned below:
UNO CARD GAME FOR DIGITAL ELECTRONICS
The Uno card game for teaching combinational circuits has proven to be an engaging and impactful tool, as students enjoyed the experience and even requested more time to play. This response highlights the effectiveness of gamification in education, especially in technical subjects like digital electronics. By integrating game elements, students are motivated to explore and learn complex concepts in a relaxed and enjoyable setting, which enhances retention and deepens their understanding.During gameplay, students varied the combinations of input and output to match the card requirements, actively applying their knowledge of circuit principles. This hands-on approach not only reinforces their understanding of logic functions but also encourages creativity in problem-solving. Importantly, the game creates a fail-free environment where students can experiment without the fear of making mistakes. This supportive atmosphere fosters collaboration, competition, and critical thinking, allowing them to engage with the material confidently. As students seek more time with such activities, it is evident that gamification can cultivate a passion for learning, improve comprehension, and build confidence in applying theoretical knowledge to practical problems.
Debate Activity
(16 MARCH 2023)
Artificial Intelligence - Semester VI
Machine Learning- Semester VI
Natural Language Processing- Semester VIII
The debate is aimed and designed to provide a better understanding and generate interest in the subject. Students from the third year and final year participated in the debate. There were 12 groups for the debate, six from each class. Each group had 4 debating members. Each group needs to come prepared with enough sources of information to debate for 10 min. Dr. Sapna Prabhu, Head of the Department of Electronics and Computer Science was the judge for this debate. The Proponent team for the topic “ Will language AI replace human translators” won the debate. Jason Rodrigues from TE ECS is awarded best debater.
Think-Pair-Share is a collaborative learning strategy that fosters critical thinking and effective communication among students. It can be applied in a DBMS classroom to encourage participation and engagement in understanding database concepts.
- Think:
Students are given a specific question or problem related to DBMS, such as designing a relational schema, writing SQL queries, or normalizing a database. They are asked to think individually about the solution for a few minutes, allowing them to organize their thoughts. - Pair:
Students pair up with a partner to discuss their individual solutions. For example, they might compare different normalization approaches or discuss the structure of their SQL query. This step allows them to refine their ideas and learn from their peer's perspective. - Share:
Pairs share their conclusions with the larger group or class. This can include presenting their schema, explaining the reasoning behind their query, or demonstrating how they achieved normalization. The instructor facilitates discussion, ensuring that different approaches are analyzed and misconceptions are clarified.
Database Design Contest
A Database Design Contest is an engaging and competitive classroom activity aimed at enhancing students' understanding of database concepts, design principles, and problem-solving skills. This activity promotes creativity, teamwork, and application of theoretical knowledge to real-world problems.
Innovating Teaching Learning Pedagogy (2023-24)
Sr No |
Name of Faculty |
Subject Name |
Sem |
Activity |
1 |
Dr Sapna Prabhu |
Computer Organization and Architecture |
V |
Debate Activity on "CISC vs RISC design ",Class discussion on "Moore's Law" |
2 |
Dr Sapna Prabhu
|
Embedded systems and RTOS
|
VI |
Class discussion on Communication Buses |
3 |
Prof. Vaibhav Godbole |
Linux Server Administration Lab |
VIII |
Experiment based learning on how to choose and apply appropriate open source license to the mini project code repository |
4 |
Prof. Vaibhav Godbole |
Data warehousing and mining |
VIII |
Launch the quiz at the end of lecture, youtube videos without sound to teach a particular topicFlipped classroom
|
5 |
Prof. Dipali Koshti |
Natural language Processing |
VIII |
IIT virtual labs, Debate, Study of Technical papers related to sentiment analysis, recent trends in deep learning, NPTEL and youtube videos, Case study /technical paper presentation |
6 |
Prof. Dipali Koshti/Ms. Prajakta Bhangale |
Big data analytics/Game Learning |
VII |
Game based learning (Football game) |
7 |
Prof. Vaibhav Godbole |
Software engineering and web technologies |
VII |
Learning through projects |
8 |
Ms. Archana Lopes |
Skill Based Lab- Python Programming |
II |
NPTEL Assignments in Python |
9 |
Ms. Archana Lopes |
Machine Learning
|
|
Debate Activity, Paper presentation activity |
10 |
Prof. Prajakta Bhangale |
Blockchain technologies, |
VII |
Technical Paper (proposed paper)presentation activity for Geospatial blockchain application |
11 |
Prof. Prajakta Bhangale |
Big data analytics
|
VII |
Mind Map Activity |
12 |
Prof. Prajakta Bhangale |
,System security
|
VIII |
Project Proposal Activity on Geospatial data ,Activity on Tool exploration is for security Audit |
Innovating Teaching Learning Pedagogy (2022-23)
Sr No |
Name of Faculty |
Subject Name |
Sem |
Activity |
1 |
Dr Sapna Prabhu |
Internet of Things |
VII |
Technical paper anlysis session on Database management in IoT |
2 |
Dr Sapna Prabhu
|
Computer Organization and Architecture |
V
|
Debate Activity on "CISC vs RISC design " |
3 |
Dr Sapna Prabhu
|
Computer Organization and Architecture
|
V
|
Class discussion on "Moore's Law"
|
4 |
Dr Sapna Prabhu |
Embedded systems and RTOS |
VI
|
Class discussion on Communication Buses
|
5 |
Prof. Dipali Koshti |
Natural language Processing
|
VIII |
IIT virtual labs, Debate, Study of Technical papers related to sentiment analysis, recent trends in deep learning, NPTEL and youtube videos, Case study /technical paper presentation
|
6 |
Prof. Dipali Koshti |
Database Management System |
III |
Think-Pair-Share (TPS) |
7 |
Prof. Vaibhav Godbole |
Software Engineering
|
V |
Learning through Projects
|
8 |
Prof. Vaibhav Godbole |
Web Technologies |
V |
Hands on sessions ( HTML / CSS / PHP / JQuery / JavaScript codes) |
9 |
Ms. Prajakta Bhangale, Ms. Archana Lopes, Ms. Dipali koshti |
AI/ML/NLP |
VI |
Debate Activity
|
10 |
Prof. Prajakta Bhangale |
AI |
VI |
Debate,NPTEL and youtube videos, Case study |